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1. epic arc stuff - in Missions & Complexes [original thread]
hey, iam a collector of stuff.... i want all the stuff for the epic arc missions.... the people.. items...ect... i am willing to pay alot of isk for this stuff and others like them anyone interested? 40 mil offer _______________________________...
- by Zero Bunny - at 2009.06.04 21:48:00
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2. ishkur - in Ships and Modules [original thread]
happen to have to train for assault frigs on the way to training to fly a nighthawk. this one looks interesting. anyone have a good setup? pve, not pvp. im not ready to fly pvp til i have experience flying a new ship lol thanks for the input ...
- by Zero Bunny - at 2009.06.04 17:56:00
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3. Mission Running Myrmidon - in Ships and Modules [original thread]
i have a nice setup for myrm. passive shield. best tank i had til i got an abaddon. 6 X shield power relay 2 3 X Large shield extender 2 heat dispensation amp2 kinetic deflection amp 2 drone link 2 x med nos 2 720 mm prototype 1 siege cannon ...
- by Zero Bunny - at 2009.02.02 10:30:00
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4. lvl 2-3 thrasher - in Ships and Modules [original thread]
i agree with your friend, i can easily run a lvl 2 with a thrasher or like sized ship. lvl 3s will be hard. almost impossible to run. but more than a few are manageable with player skill. for those who say no to lvl 2... y do ppl run lvl 3s and l...
- by Zero Bunny - at 2009.02.02 10:13:00
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5. non t2 small guns? - in Ships and Modules [original thread]
the question is not answered... and trolls abound....sad really... the OP is asking what the benefits or strong points are for each type of gun. Obvious: projectile=no cap drain , takes ammo and cargo hybrid=medium cap drain , takes ammo and car...
- by Zero Bunny - at 2009.02.02 10:05:00
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6. lvl 5s and capital ships - in Missions & Complexes [original thread]
i can take out 4-6 neut towers and stasis towers, in my amar BC in enough time that i am not threatened in the 2 lvl 4 missions i have run with neut towers. I get that they are neut tower 3s, i understand that they act fast on a bs, a carrier is ...
- by Zero Bunny - at 2009.01.26 02:54:00
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7. lvl 5s and capital ships - in Missions & Complexes [original thread]
then, my unhelpful friend, assume you are running a lvl 5 mission. there are NO roaming gangs in the area. you are in a territory that is controlled and regulated and protected by a much feared and viscous group of corps, and you are a member of t...
- by Zero Bunny - at 2009.01.25 23:35:00
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8. lvl 5s and capital ships - in Missions & Complexes [original thread]
wow... noone answered the question... I want to know now too lol. Is a carrier good for a lvl 5? can it tank a room? (I dont car about being ganked or any other lame comments. assume you are safe from outside interference) Can a carrier, outfit...
- by Zero Bunny - at 2009.01.25 22:54:00
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9. New ship idea (I think) - in Ships and Modules [original thread]
so... basicly its an orca, only it has the bays reversed... and it caries the ships unpackaged. you just cant get into the ships, or carry anyone else. its only ur stuff. so its a mobile personal hanger. its like a privately owned piece of station...
- by Zero Bunny - at 2009.01.24 21:09:00
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10. stiletto and claw - in Ships and Modules [original thread]
quick question regarding the rockets.... are they better than small missiles? better for frigs? or what? i see alot of ships that have launcher slots, or have rocket bonuses... but i have never used them before.... so what are the pros? cons us...
- by Zero Bunny - at 2009.01.24 06:30:00
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11. stiletto and claw - in Ships and Modules [original thread]
Edited by: Zero Bunny on 24/01/2009 03:48:39 well, my setup sux, but here is my stiletto: low: 2x overdrive injector 2 1x inertial stabalizer 2 mid: MWD 2 warp scrambler stasis web cap recharger 2 high: small goul energy siphon 2x 125mm light...
- by Zero Bunny - at 2009.01.24 03:48:00
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